CGames board room
Snakes & Ladders
Roll, climb the ladders, dodge the snakes. First one home to 100 exactly wins.
Practice
Play Smart Kaloo
Play Smart Kaloo — K0.10 a game, nothing staked.
There is no difficulty setting, because there is nothing to be good at: Smart Kaloo rolls the same die you do and moves where it lands.
Head to head
Create a game
Both players pay the stake. First one home takes the pot minus a 10% fee. Every roll is decided before the game starts and can be checked afterwards.
Winner takesK9.00
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The rules
House rules
The old Indian board — Moksha Patam — that ended up on a shelf in most houses here.
- Roll one die and move that many squares.
- Land on a ladder foot and climb it; land on a snake's head and slide down.
- A six earns another roll — but three sixes running void the whole turn.
- You must land on 100 exactly. Overshoot and you bounce back off the end.
- First one home wins. There are no draws.
- Nothing here is a decision. Every roll of a staked game is fixed before the game starts and revealed after, so you can check it.